Exploring all aspects of education and technologyby Keenan Kibrick
I decided to change the format and instead of writing headings “why I clicked it” and “why I wrote it”. I wanted to replace it with the actual terms that I mean. Instead it will begin with why I read it for myself, and the second part is why I wrote about it and wanted to tell others about it. The writing and reasons will be similar then they were before, but the section choices will better reflect what I actually write about in those sections. I hope you all enjoy the change.
Today’s wrap up is a mashup of educational material. It covers a lot of topics from inquiry based learning, the role of a teacher, and gamification motivation. While it is a mashup of material I hope the techniques will be beneficial to faculty in their pursuit of improving classroom achievement.
Note you have to sign in to read the article, but it is just for verification.
Why I read it: The separations into the rule, the example of the rule, and the technology Dos/Don’ts were easy to navigate. I liked reading the Dos and Don’ts and felt they provided good tips for technology in the classroom.
Why I wrote about it: The content embedded in the format is wonderful to read. It covers so many vast important topics of the 21st century classroom that are applicable to all classes. It covers data driven culture, high expectations of students, relevant and engaging learning, positive feedback in classes and many more. For each topic the separation of sections is wonderful. The rule is simple to follow and the explanation of how each rule works are just one page. After, they give a detailed example of a school that enforces the rule and exemplifies its success. Finally it ends with a few quick tip dos and don’ts for the rule. These tips are powerful and can help guide someone to success in exploring the topic.
This is a long paper compared to my brief entries, but it is valuable information about 21st century learning best practices. I encourage all faculty to read this, and if need be (because of length) not all at once. Try working on one tip at a time, and using the information to improve the classroom. Use as much or as little of this as you want, but please read it because each topic is succinct and valuable to transforming education.
It’s perfect for:
Why I read it:I enjoyed the narrative of a college educator in a k-12 education conference. It is interesting to see how different college and K-12 think they are, yet when they are put side by side how similar they really are. The perspective kept me interested and the more I read the more I got hooked on the epiphanies that this College Professor had.
Why I kept reading it: One paragraph in particular hooked me into this paper. The assignment about apples paragraph in the middle of the paper is a must read. It shows a perfect example of education in the future using the inquiry model, and it’s flawless in its design. It succinctly explains how the classroom should be a place of inquiry where students should be encouraged to explore multiple topics while learning the main topic of a class. If students can be motivated to learn through tangential exploration into side topics that lead to the main topic it’s perfectly acceptable and should be encouraged in a class. It focused on the purpose of what students are learning and highlighting the importance of emphasizing that purpose inside a class. This is just one example of the great ideas form this article. The article focuses on how College faculty can benefit from High School Principles of learning. I believe the ideas in this article are inspiring and should be lessons for all educators regardless of classroom level.
It’s perfect for:
Why I read it:I am always fascinated with gamification reward structures. I know many, but they always feel stale sometimes. The idea of rewards for glory and multiple reward systems is a great idea. From the first bold words of rewards of glory I was hooked and wanted to implement these reward systems in classes.
Why I kept reading it: These same concepts can apply to almost any gamification experience. Each of them is a great way to help engage students in very simple practices the drive achiever learning style students. Rewards of Glory are a great idea. People need to repeat actions in classes sometimes and motivating repetition is great for classes where repetition is a necessary practice. Rewards of access are great for students who want to explore a class, and who want to feel rewarded for exploring outside the general class. Further, by rewarding students with access it lets students realize there are alternative paths to success. Each of the rewards is a great way to inspire student motivation in class and can be used in class to motivate students to perform tasks they are not usually willing to perform in a class. I recommend faculty playing around with these different rewards and seeing how students respond to each in class. While this article isn’t about gamification in education.
It’s perfect for: